Create a sequence in which at least two characters are involved in the same
course of action. Each should have a different subjective experience of that
course of action: for one, time should move very quickly, but for the other,
time should slow to a crawl. For an example, see the "gunfighter"
sequence on the first page of the Will Eisner handout, "Timing."
Consider the various techniques from both the Eisner handout and Scott
McCloud's 4th chapter of Understanding Comics, and use them to push the pacing
of your sequence as far as possible. The fast should be very fast, and the slow
should be really, really slow.
Hurry Up
and Wait is due 9/22 to be critiqued on 9/24.
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