Wednesday, September 17, 2014

Hurry Up and Wait

Create a sequence in which at least two characters are involved in the same course of action. Each should have a different subjective experience of that course of action: for one, time should move very quickly, but for the other, time should slow to a crawl. For an example, see the "gunfighter" sequence on the first page of the Will Eisner handout, "Timing." Consider the various techniques from both the Eisner handout and Scott McCloud's 4th chapter of Understanding Comics, and use them to push the pacing of your sequence as far as possible. The fast should be very fast, and the slow should be really, really slow.


Hurry Up and Wait is due 9/22 to be critiqued on 9/24.

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